


I created blockouts in Unity with basic code to clearly convey my ideas to myself and my teammates.
We designed this game with a physical element in mind, inspired by different instruments, which led to the concept of a Lemmings-inspired game. As the story evolved, the idea of using a self-made flute became central. Different components of the castle move in response to the sounds you make with the flute, allowing the player to guide the boy safely past various obstacles.



This project allowed me to try out story telling trough writing, storyboards and the mechanics. It was for me a point where i found my love for telling storys within video games, something that I want to do more in future projects. I created the storyboards on the left, which my teammates then transformed into beautiful art to bring the story to life. These storyboards depict the intro scenes, setting up the world and its narrative.
